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TTRPG CAMPAIGNS I'VE RUN
i love playing tabletop roleplaying games of any variety in any way i can, but my favorite kind of play has always been as a game master. GMing TTRPG campaigns has led to some of the most creatively fulfilling stories i've ever had the pleasure of collaboratively telling. there's something so special about it that i don't get from being a player in a GM-led game (although i do tap into it playing GMless games quite a bit).
i've had about 7 years of experience as a GM and they weren't lying when they said practice makes perfect. following the timeline of campaigns i've run, i can see clearly how much i've improved in those 7 years (and how much i'm still improving!) i know people disparage the role of the "forever GM" but if my only play in TTRPG campaigns for the rest of my life was as a GM, i think i would still love the hobby deeply. i'm basically already there!
so, because it's been 7+ years of campaigns and hijinks, i wanted to have a place where i could gush about the stories me and my friends had so much fun (and other feelings) telling together. all of the listed campaigns are in reverse chronological order, meaning the most recent is up first. i'll try to update this page every time i start GMing a new campaign but don't expect more than 1 or 2 updates a year because i do have a day job. my average campaign length is about 9 months and i try to only run 1-2 at a time.
if any of these sounds interesting or you're curious about them, feel free to ask me questions! if we're friends on discord, drop in my DMs. if you don't know me, leave a comment on my guestbook on the home page or follow the links to my other socials and send me a message there! i love talking about TTRPGs!
DEATH GAME TOUR
Interstitial: Our Hearts Intertwined ft. Darwin, Levi, Julianna
Battler Ushiromiya, Viktor LeagueOfLegends (with a small dose of Arcane thrown in), and Lust from Fullmetal Alchemist: Brotherhood are all trapped in a deadly game show by a manipulative entity known as The Host. They travel through different death game-based media (like the 2019 horror/comedy Ready Or Not, The Hunger Games, and Saw), earning points for each time they die and learning the rules of the game after every "round". The most important rule so far? They cannot win.
They have to figure out how to break the game or die (again and again) trying. With the help of a "sponsor" from their own world (likely just as manipulative as The Host), they'll do their best to get out of the loop of hellish entertainment, maybe even convicing The Host's assistant Danny Phantom to help them along the way. He doesn't seem to like his job that much, so it shouldn't be hard.
GHOST TOWN: SEASON TWO
Absurdia ft. Levi, Leo, Teu
Months after the defeat of the entity known as the Ghost Town Council, an amalgamation of ghosts and strange red entropy who tried to consume Ghost Town and make it their own, we follow Mags Geiger (a mechanic obsessed with her sentient truck Bad Trip), Dinah Zeyrgut (a pencil pushing bureaucrat with strange ambitions), and Jack Johnson (a boisterous local business owner/scam artist extraordinaire) as they navigate a new world and new faces.
The "wellness" corporation Green Pastures has arrived in Ghost Town and it's determined to bring "wellness" to the community using the moutpiece of Darla Cooper (chief marketing officer). Darla has pitched her employer to the people of Ghost Town and now it's up to the people of Ghost Town and our lovely PCs to answer her call. We'll just have to find out what will come of Green Pastures attempted integration into the city...
GHOST TOWN: SEASON ONE
Absurdia ft. Levi, Leo, Teu
When mayor Alessandra Quispe tasks our PCs with the job of "promoting Ghost Town tourism", they uncover a lot more strange energy at play than Ghost Town's usual fare. They must investigate the unexpected disappearances of townspeople, the ghost trying to warn them away or bring them closer trapped in Janice's radio station, and why the mayor is so dang sad all the time now. Little do they know, the answers are all pretty clearly connected.
TEAM LSBN
Thirsty Sword Lesbians ft. Levi, Jeannette, Rae
In the RWBY-inspired universe of Compass, four teens at the monster-hunting school known as Breakon Academy form Team LSBN. Led by Leo Lionheart, the team of Leo, Saoirse "Puck" Goodfellow, Briar De La Rosa, and the GMPC Nikki Du, are all tasked with creating the perfect Breakon Academy prom. But when the rival team AQUA tries to vie for the honor, tension and grief are revealed from all participants. Coupled with Puck's monstrous past coming back to bite her and Briar struggling with an ancient family curse, will these teens actually be able to have their dang prom? Or will they be too busy getting caught in the tangled webs of their own emotions?
LOST WORLDS, HELPING HANDS
Interstitial: Our Hearts Intertwined ft. Levi, Tony, Ava
The multiverse is suffering. Forces beyond explanation have slowly been snuffing the life and resources out of worlds. Lucreatia TheAdventureZone decides to take matters into her own hands and forms Lost Worlds, Helping Hands, an organization dedicated to sourcing, collecting, and distributing resources to all the worlds in need. PCs Doug Eiffiel from Wolf 359, Martin Blackwood from The Magnus Archives, and Aradia Megido are all hired to help.
As they complete more missions, however, they start to realize that something sinister lurks in the ranks of LWHH, even behind the friendly face of Minkowski, something that might be swallowing worlds faster than they can revitalize. John Hunger from TAZ revealed himself as the entity behind the horrors and Doug, Aradia, and Martin had to travel into Weirdmageddon, give John some impromptu therapy, and save everyone who's world was being sucked into the void.
PLANEWALKER'S CURSE
D&D 5e ft. Levi, Tony, Ava, Gabby for some of it
Mojave, a tiefling haunted by a dark diety; Curry, a slightly unethical researcher; Leahay, an insecure genasi; and Jon, a warlock at the beck and call of a frustrating fiend, have been cursed! A malicious entity known as the Game Master put a magical countdown clock on each of their hands and told them that they would need to walk across 10 wildly different planes in order to fuflill an undisclosed purpose (unique to each of them).
Over the course of the journey, they encounter strange magical zombies, mysterious shipwrecks, obnoxious fae, eccentric circus preformers, and much more. Mojave begins seeing his estranged twin sister in each plane, Leahay discovers a way for her to leave the journey and rejoin her family, Jon travels to Hell, and Curry realizes that not everything belongs in a museum.
RIORDAN HELL
Fate Core ft. Levi, Josh, Jax, Lee
MASKS
Masks: A New Generation ft. Bucky, Jordan, Chip
THE ISLAND OF FALAN
D&D 5e ft. high school friends that i can't remember the name of